詳解ありクラスメンバの一覧です。各クラスメンバ詳解へのリンクがあります。
- s -
- SceneManager() : SceneManager
- selectChange() : Button
- setAABB() : AABBCollider
- setActive() : GameObject
- setAnchor() : IUIRenderer
- setCameraOffset() : CameraController
- setColor() : UIText
- setDirection() : EnemyBullet
- setDownButton() : Button
- setDuration() : EnemyShooter
- setElapsedTime() : ResultParameter
- setEnterEvent() : Button
- setFixedDeltaTime() : Utility::TimeManager
- setFPS() : Game::Builder
- setGameObject() : GameScene, IComponent, IScene, ResultScene, TitleScene
- setGravity() : NormalPhysics
- setGroundChecker() : PlayerMover
- setGroundTag() : PlayerGroundChecker, PlayerManager
- setImageHandle() : UIImage
- setIsGravity() : NormalPhysics
- setIsSelect() : Button
- setJumpPower() : PlayerManager, PlayerMover
- setLayer() : IRenderer
- setLife() : PlayerLifeManager
- setLifeManager() : PlayerLifeViewer
- setLifeTime() : EnemyBullet
- setMaxGravity() : NormalPhysics
- setName() : GameObject::Builder
- setNonSelectColor() : ButtonViewer
- setOnCollisionEnterEvent() : ICollider
- setOnGround() : PlayerGroundChecker
- setPhysics() : PlayerMover
- setPlayerTransform() : EnemyManager, EnemyShooter
- setPosition() : GameObject
- setRotation() : GameObject, IUIRenderer
- setScale() : GameObject
- setScreenMode() : Game::Builder
- setSelectChangeEvent() : Button
- setSelectColor() : ButtonViewer
- setShotBulletPath() : EnemyShooter
- setShotDuration() : EnemyManager
- setShotPos() : EnemyShooter
- setSpawnDuration() : EnemySpawner
- setSpeed() : EnemyBullet, PlayerManager, PlayerMover
- setTag() : GameObject::Builder
- setTarget() : CameraController
- setTargetOffset() : CameraController
- setText() : UIText
- setTransform() : PlayerMover
- setUIScale() : IUIRenderer
- setUpButton() : Button
- setVector() : NormalPhysics
- setWindowSize() : Game::Builder
- setWindowTitle() : Game::Builder
- shotLoop() : EnemyShooter
- start() : AABBCollider, Button, ButtonViewer, Camera, CameraController, EnemyBullet, EnemyManager, EnemySpawner, Game, GameObject, GameSceneManager, GameTimer, IComponent, Model3D, NormalPhysics, PlayerLifeManager, PlayerLifeViewer, PlayerManager, ResultSceneManager, TitleSceneManager, UIImage, UIText
- startGame() : TitleSceneManager