|
KCGStudyDXLibProject
|
継承メンバを含む NormalPhysics の全メンバ一覧です。
| _gameObject (定義場所: IComponent) | IComponent | protected |
| destroy() override | NormalPhysics | virtual |
| fixedUpdate() override | NormalPhysics | virtual |
| getGameObject() const | IComponent | |
| getVector() const | NormalPhysics | |
| IComponent()=default | IComponent | |
| NormalPhysics() | NormalPhysics | |
| pushObject(ICollider *collider) | NormalPhysics | |
| setGameObject(GameObject *obj) | IComponent | |
| setGravity(const float gravity) | NormalPhysics | |
| setIsGravity(bool isGravity) | NormalPhysics | |
| setMaxGravity(const float maxGravity) | NormalPhysics | |
| setVector(const VECTOR vector) | NormalPhysics | |
| start() override | NormalPhysics | virtual |
| update() override | NormalPhysics | virtual |
| ~IComponent()=default | IComponent | virtual |