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KCGStudyDXLibProject
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継承メンバを含む Model3D の全メンバ一覧です。
| _gameObject (定義場所: IComponent) | IComponent | protected |
| destroy() override | Model3D | virtual |
| fixedUpdate() override | Model3D | virtual |
| getGameObject() const | IComponent | |
| getLayer() const | IRenderer | |
| getModelHandle() const | Model3D | |
| IComponent()=default | IComponent | |
| IRenderer() | IRenderer | |
| loadModel(const std::wstring &filePath) | Model3D | |
| Model3D() | Model3D | |
| render() override | Model3D | virtual |
| setGameObject(GameObject *obj) | IComponent | |
| setLayer(int layer) | IRenderer | |
| start() override | Model3D | virtual |
| update() override | Model3D | virtual |
| ~IComponent()=default | IComponent | virtual |
| ~IRenderer() | IRenderer |