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PlayerLifeManager メンバ一覧

継承メンバを含む PlayerLifeManager の全メンバ一覧です。

_gameObject (定義場所: IComponent)IComponentprotected
addLifeZeroEvent(T *obj, void(T::*method)())PlayerLifeManagerinline
destroy() overridePlayerLifeManagervirtual
destroyLifeZeroEvent(T *obj, void(T::*method)())PlayerLifeManagerinline
fixedUpdate() overridePlayerLifeManagervirtual
getGameObject() constIComponent
getLife() constPlayerLifeManager
IComponent()=defaultIComponent
minusLife()PlayerLifeManager
PlayerLifeManager()PlayerLifeManager
setGameObject(GameObject *obj)IComponent
setLife(int life)PlayerLifeManager
start() overridePlayerLifeManagervirtual
update() overridePlayerLifeManagervirtual
~IComponent()=defaultIComponentvirtual