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KCGStudyDXLibProject
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継承メンバを含む GameObject の全メンバ一覧です。
| addComponent() | GameObject | inline |
| destroy() | GameObject | |
| fixedUpdate() | GameObject | |
| GameObject(const Builder &builder) | GameObject | |
| getComponent() | GameObject | inline |
| getIsActive() const | GameObject | |
| getName() const | GameObject | |
| getTag() const | GameObject | |
| getTransform() | GameObject | |
| removeComponent(IComponent *component) | GameObject | |
| setActive(const bool isActive) | GameObject | |
| setPosition(const VECTOR position) | GameObject | |
| setRotation(const VECTOR rotation) | GameObject | |
| setScale(const VECTOR scale) | GameObject | |
| start() | GameObject | |
| update() | GameObject | |
| ~GameObject() | GameObject |